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Most Popular websites

February 27th, 2008 by elias.kai

Most Popular websites for 2007 from my point of view and from web 2.0 hype:

yahoo.com
google.com
msn.com
youtube.com
myspace.com
facebook.com
hi5.com
orkut.com
fotolog.com
friendster.com
dailymotion.com
flickr.com
livejournal.com
vkontakte.ru
multiply.com
bebo.com
xanga.com
imeem.com
perfspot.com
tagged.com
digg.com
metacafe.com
linkedin.com
slide.com
stumbleupon.com
esnips.com
piczo.com
wikia.com
flixster.com
twitter.com
ning.com
meebo.com
squidoo.com
mybloglog.com
bloglines.com
fotki.com
reddit.com
box.net
netvibes.com
myyearbook.com
pando.com
woot.com
meetup.com
fotolia.com
stickam.com
etsy.com shopping
plaxo.com
pandora.com
shutterfly.com
smugmug.com
myheritage.com
zillow.com or zillow.nu
zazzle.com zazzle.dk
instructables.com
revver.com
blip.tv
snap.com
zoominfo.com
pbwiki.com
lulu.com
kaboodle.com
blinklist.com
vimeo.com
topix.net
zoho.com
newsvine.com
upcoming.com
blogflux.com
wikitravel.com
clipmarks.com
podmatic.com
techmeme.com
vidilife.com
feedblitz.com
crazyegg.com
frappr.com
geni.com
tagworld.com
bolt.com
vsocial.com

Russian
vkontakte.ru
rambler.ru
yandex.ru

Chinese
baidu.com baidu.cn
6.cn
51.com
taobao.com
56.com
163.com
poco.cn
youku.com
newsgroup.la

South korea

Naver.com
daum.net
cyworld.com
nate.com
ktdom.com
sayclub.com
dcinside.com

India
orkut.com
rediff.com
naukri.com
cricinfo.com
Santabanta.com

video
www.youtube.com
www.vimeo.com
www.dailymotion.com
www.metacafe.com

photos
www.flickr.com
www.fotolog.net
imagevenue.com

music
deezer.com
last.fm
listenarabic.com

TV
pandora.tv
joost.com
knocka.tv

Illegal
thepiratebay.org
youporn.com
porntube.com
megarotic.com
rapidshare.com
megaupload.com
mininova.org

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Archives Posts

1 900 Nerd Girls

February 27th, 2008 by elias.kai

Call 1 900 Nerd Girls

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Archives Posts

MMO Massively Multiplayer Online game MMOG

February 26th, 2008 by elias.kai

Check out all these great online games if you are geared for MMO massively multiplayer online games:

Links MMO Massive Multiplayer online games

World Of Warcraft game without cheats :)

Runescape game without cheats :)

Guild Wars game without cheats :)

Final Fantasy XI game without cheats :)

Planeshift game without cheats :)

Eve Online game without cheats :)

Second Life game without cheats :)

City Of Heros

Hattrick

EverQuest 2

Star Wars Galaxies game without cheats :)

Lord Of The Rings Online

Ultima Online game without cheats :)

Dark Age Of Camelot game without cheats :)

Tibia game without cheats :)

Anarchy Online game without cheats :)

Rise: The Vieneo Province game without cheats :)

Gaia Online game without cheats :)

Club Penguin game without cheats :)

WebKinz

Dofus game without cheats :)

Everquest game without cheats :)

Lineage II game without cheats :)

The Sims Online game without cheats :)

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AdSense Terms and Conditions

February 25th, 2008 by elias.kai

Google, are you afraid of Facebook Ads?

Every now and then, we update the AdSense Terms and Conditions to make sure they’re in line with policies across Google, and to prepare for future changes to the products and services we offer. As part of these regular updates, you’ll soon sign in to your account and see that the Terms have been updated, prompting you to read through and accept them.

This time around, most of the changes to the Terms and Conditions fall into two broad categories: 1) future products and features and 2) privacy requirements. Specifically, one of the main changes is that the terms anticipate future products that may become available in other advertising formats and mediums, for example Gadget Ads. As we look forward to monetizing more online and offline content, we’ve re-worded some portions of the terms to make them applicable across a broader array of media and formats — anticipating, for example, that future products may be priced, paid, or managed differently than current ones.

We’ve also added some specific requirements that make it necessary for publishers to post and abide by a transparent privacy policy that users see. According to this policy, publishers must notify their users of the use of cookies and/or web beacons to collect data in the ad serving process. This change relates to advertisers’ use of innovative products and features like Gadget Ads and other offerings in the future.

The changes aren’t limited to the areas above, however; we’ve made small changes throughout, so it’s a good idea for you to review them thoroughly before accepting.

Posted by Julie Beckmann - AdSense Publisher Support

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Archives Posts

Small Is the New Big

February 24th, 2008 by elias.kai

Small Is the New Big: and 183 Other Riffs, Rants, and Remarkable Business Ideas by Seth Godin:
Small Is the New Big

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Archives Posts

Social gaming network

February 24th, 2008 by elias.kai

The communication channels are changing. More and more, face to face communication is being replaced by computer mediated communication. Using mediated communication, the non-verbal communication cues that are available in face to face communication are not. PASION is a European project where mediated communication is augmented. In this paper we present the Shared Virtual Environment (SVE), the framework to be used for the development of two types of applications (social gaming and collaborative work) where augmentation will be studied. The first version of SVE has been used for the development of the first version of a pervasive game for treasure hunting, Bluenet.

Summary Developer platform for social games

Description From their site: The SGN Developer Platform provides an API for social games that allows developers to plug their games into the SGN Gaming Hub and gain the benefits of mass distribution across our network, up-to-date statistics for all users, and greater user loyalty.

API Home Page http://developers.socialgn.com/
The Social Gaming NetworkSGN offers games and a social gaming platform for developers that uniquely leverage people’s social connections -what we call a gaming graph- transforming a typical gaming experience into one that is more relevant, more engaging, more competitive, and ultimately more enjoyable for the player.

Capture the flag: mixed-reality social gaming with smart phones

The author developed a mobile, mixed-reality version of capture the flag, a popular genre of computer game. Our CTF game is novel in three ways. First, the smart phone is the main interface. Using the smart phone, players physically role-play virtual characters who try to capture enemy flags by traversing different landscapes. This approach creates a direct, real-time linkage between the real and virtual worlds. Second, players can move freely in the real world over a wide area while maintaining seamless real-time networked contact with other players in both the real and virtual worlds. Third, CTF explores novel tangible aspects of human physical movement and perception, both in the real-world playing environment and in interaction with the virtual world.

REFERENCES

1 PASION project, http://www.ist-pasion.com/, last visited 2nd March, 2007.
2 Thurlow, C., Lengel, L., Tomic, A., Computer Mediated Communication. Social Interaction and the Internet, Ed. Sage Pubns, 2004.
3 Walther, J., B., Loh, T., Granka, L.,. Let me count the ways: The interchange of Verbal and Nonverbal Cues in Computer-Mediated and Face-to-Face Affinity. Journal of language and social psychology, 24(1): 36–65, 2005.
4 FUGA project, http://project.hkkk.fi/fuga, last visited 2nd March, 2007.
5 IPergG project, http://iperg.sics.se, last visited 2nd March, 2007.
6 Wasserman, S., Faust, K., Social Network Analysis: Methods and Applications. New York and Cambridge, ENG: Cambridge University Press, 1994.
7 Margaret E. Morris, Social Networks as Health Feedback Displays, IEEE Internet Computing, v.9 n.5, p.29-37, September 2005 [doi>10.1109/MIC.2005.109]

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Moroccan Facebook fan sent to JAIL !

February 24th, 2008 by elias.kai

Facebook fans are not satisfied by just registering with their true names and identities. People are creating accounts with false identities, with famous names of stars, actors, and the story that vibrated the law courts: in the name of a prince.

A Moroccan computer engineer, age 26, Fouad Mortada was sentenced 3 years in prison with paying a fee of 10 000 dirham for accusing him using a false identity and stealing the prince Moulay Rachid’s name and faking data about him. What has began as a joke resulted in law court.

Investigations were held to check whether Fouad has any relationship with terrorist groups aiming to harm the prince. However this whole case has been a shock for Fouad, his family and all his friends…with all Facebook users who supported him and found him innocent of this accuse.

Thousands of people have signed a petition to help Fouad. Facts of the trials are updated on his website: www.helpfouad.com and on a group assigned for him on Facebook titled: “Help Fouad Mourtada - Aidez Fouad Mourtada” with 2,269 members, and increasing everyday with the spread of this case.

If Fouad has made a crime and was sentenced to 3 years in jail for such a reason, how many people are to be captured for the use of famous stars’ names and presidential identities like Sarkozy, Bush, and the missing Ben Laden? In countries like USA, France…and all countries that defend personal rights and respect of human rights haven’t yet encountered such a problem and made a scene of such cases, how come Morocco goes through this…!

Facebook.com Fans site

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Amy Winehouse in house wine

February 24th, 2008 by elias.kai

Amy Winehouse in house wine + The Beginning of the end.

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